Gaming Initiatives

Increasingly, studies show that video games are not just fun: they’re also highly educational. Our gaming initiatives harness the power of play to transcend national boundaries, hone problem solving skills, and promote empathy.

About Gaming Initiatives

While young people have used video games and other forms of multimedia for building 21st century skills, these practices have not yet been integrated into formal settings. Our team sees game-based approaches – digital and non-digital alike – as a powerful tool for transforming classrooms into more peaceful and student-centered. While there has been an increasing interest in developing game-based approaches to learning, there is still much room for innovation, particularly in the Asia-Pacific region. Our gaming initiatives convene leaders from various fields to innovate together around the theme of gaming and learning.

What we offer

Gaming Challenge

In 2014, UNESCO MGIEP launched its first international Gaming Challenge, inviting proposals for video games that promote peace and sustainable development. The challenge received 104 entries from 36 countries, including 32 inter-country collaborations. The final team – the Pocket Scientists from Budapest, Hungary – went through three rounds of rigorous assessment by an esteemed international panel of judges. The team is currently receiving intensive mentoring and support, and will be launching the winning game, entitled World Rescue, in August 2016.

Game based on the Inclusive Wealth Report

Inspired by the Inclusive Wealth Report, UNESCO’s Mahatma Gandhi Institute of Education for Peace and Sustainable Development in partnership with the Emergent Media Center at Champlain College have developed the Wealth Generator. The game demonstrates the theory behind the Inclusive Wealth Index (IWI), an economic approach that makes sustainable development quantifiable by measuring the social value of a country’s productive base, including two previously overlooked assets: its natural and human capital.

The Wealth Generator allows the player to discover the repercussions of their actions not only on themselves but also their future generations, and lets them learn through their failures how the most obvious route to human well-being through GDP is not always the best one.

Why We Are Needed

Video games and games in general are becoming an integral part of the lives of young people. Over a billion people worldwide play video games, whether it be on their mobile phones, computers, or other platforms, within the school or outside. UNESCO MGIEP seeks to leverage this trend to improve the skills and competencies of learners across the lifespan.