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First 'Training the Trainers Workshop' on Cantor's World

July 24th - 25th, New Delhi, India UNESCO MGIEP's Games for Learning Programme in collaboration with Fields of View conducted the first 'Training the Trainers' Workshop on the game Cantor's World.

July 24th - 25th, New Delhi, India

UNESCO MGIEP's Games for Learning Programme in collaboration with Fields of View conducted the first 'Training the Trainers' Workshop on the game Cantor's World.

 

Cantor’s World, one of the many learning products developed by UNESCO MGIEP, is a simulation based game developed to understand the Inclusive Wealth Index, and to understand the uncertainties involved in governing a complex socio-economic system of a country.

 

The game is targeted towards master’s level students of economics and sustainability studies and mid-career policy makers. The participants play the role of the sole architect of the country and decide specific targets for their respective countries. The players then make changes to the various parameters in the game through specific policy interventions that are available as either monetary investment or regulatory change or providing subsidies.

 

The players’ decisions affect the status of resources in the country and have a cascading effect on the produced, natural and human capital. The player’s objectives in the game are both personal and global wellbeing. The facilitators of the game session are able to monitor the decisions and trajectories of the players in the game.

 

Cantor’s World is supplemented with well-defined learning outcomes including a curriculum framework with 8-one hour modules to direct the flow and usage in classroom setting and game manuals.

The workshop was conducted as a first step of the pilot study to demonstrate the game to invited lecturers from different universities, introduce and train them on the game, in order to facilitate its deployment as a pedagogical tool in classrooms in these universities. The lecturers will go back and use this game as a learning resource in their classrooms and suggest improvements to the curriculum modules and the game itself.

 

The participants in this workshop included Dr. Bishnu Prasad Sharma from Tribhuvan University, Nepal, Dr. Tshotsho from Royal University of Bhutan, Dr. Wasantha Athukorala from University of Peradeniya, Sri Lanka, Dr. Monirul Hasan from East West University, Bangladesh, Dr. Geetha Mohan from United Nations University, Japan, Dr. Kade Finnoff from Azim Premji University, India, Dr. Santadas Ghosh from, Santiniketan, India, and Dr. Nandan Nawn from TERI University, India.