Watch the Gandhi Hologram in Action at the 5th Ahinsa lecture held at the UN Headquarters in New York on September 30 Calling all teachers >> your chance to participate in our Make-a-thon in lead up to our 10 years celebration Explore our newly launched e-pub of the ISEE Assessment Summary for Decision Makers We are thrilled to announce that our learning platform FramerSpace has reached 160k users. Explore our SEL courses for teachers K-12 learners and youth
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The Potential of Video Games to Transform SEL Learning

In this blog piece, Matthew Farber discusses how video games can be used to transform learning experiences, in particular social and emotional learning. He provides examples of games such as 'What remains of Edith Finch' and further discusses 'Games as Central Texts', 'Games as Transformational to Learning' and 'Designing the Transformational Framework. Interested? Read the complete blog piece here.