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The Potential of Video Games to Transform SEL Learning

In this blog piece, Matthew Farber discusses how video games can be used to transform learning experiences, in particular social and emotional learning. He provides examples of games such as 'What remains of Edith Finch' and further discusses 'Games as Central Texts', 'Games as Transformational to Learning' and 'Designing the Transformational Framework. Interested? Read the complete blog piece here.